

On the presentation front, first impressions are strong. Raccoon City looks better – and more logically designed – than ever. I’m personally hoping they’ve not ditched all the quirky aspects.
#Resident evil 3 remake city full#
Based on the demo, Raccoon City has been reimagined as a larger and modern urban environment, rather than a small pharmaceutical town full of bizarre tourist attractions that double as puzzles and improbably narrow roads. It’s a more grounded endeavour than hunting for obscure parts, in unlikely locations, to fix a tram engine. It’s a modernised take on the tramcar escape plan from the original, with higher stakes (not that the civilians with them have a chance based on the pre-existing lore), which sees Jill heading back onto the streets, alone, to find the local substation and restore power. They’re desperate to get the metro online again so that they can escape to the city limits. The Raccoon City Demo happens early in the game (assuming it’s following similar story beats to the original), with Jill having met Carlos, who introduces her to his UBCS commander Mikhail in the Redstone St. Just as RE3: Nemesis released less than a year after fantastic Resident Evil 2, building on the same foundations but with a fresh story and minor gameplay tweaks, so too does the RE3 remake.

It’s an oversimplification but it best sums up what you’re getting, at least based on two runs through the Resident Evil 3 “Raccoon City Demo”. Inferno S-Rank Requirements: Beat the game in 2 hours without saving more than 5 times (there is no auto-saving in this mode).To put it simply, Resident Evil 3 remake is 1999’s Resident Evil 3: Nemesis reimagined and recreated in the same engine used for the Resident Evil 2 remake.Nightmare S-Rank Requirements: Beat the game in 2 hours without saving more than 5 times (does not count auto-saving).Hardcore S-Rank Requirements: Beat the game in 1 hour and 45 minutes without saving more than 5 times (does not count auto-saving).Standard S-Rank Requirements: Beat the game in 2 hours without saving more than 5 times (does not count auto-saving).Assisted S-Rank Requirements: Beat the game in 2.5 hours without saving more than 5 times (does not count auto-saving).Auto-saving is disabled in this mode, enemies and items are in different areas, and ammo and other items are significantly more scarce. In this mode, enemies deal even more damage than in Nightmare and are even harder to kill. Inferno: This mode is unlocked after completing the game on Nightmare.You cannot change the difficulty in a Nightmare playthrough. Enemies and items are placed in different areas throughout the game. In this mode, enemies deal significantly more damage and are way harder to kill. Nightmare: This mode is unlocked after completing the game on Hardcore.You cannot change the difficulty in a Hardcore playthrough. Hardcore: In this mode, enemies are stronger, ammo and other items are less available, and you'll receive less ammo when combining items.Standard: This is the standard game mode.


Aim Assist will be on, zombies will be weaker and you'll automatically recover a portion of your health as time goes by. Assisted: In this mode, you'll start with an Assault Rifle, receive more ammo when combining items, and have an additional four inventory slots.
